AI Insights · Timothy · July 2021
Performance of Top 5 Final Fantasy Games on Android in Europe Q2 2021
Discover the performance trends of the top 5 Final Fantasy games on Android in Europe during Q2 2021, including insights on downloads, revenue, and active users.
The second quarter of 2021 saw interesting trends in the performance of the top 5 Final Fantasy games on the Android platform in Europe. This analysis, based on data from Sensor Tower, provides an overview of weekly downloads, revenue, and active user trends for these popular titles.
FINAL FANTASY BE:WOTV
Throughout Q2 2021, weekly revenue for this game showed a fluctuating pattern, peaking at around $96.6K at the end of March and experiencing a notable decline to approximately $15.3K by the end of May. Weekly downloads also varied, starting at 2.1K and dropping to about 602 by the end of June. Active users saw a peak of 14.6K in mid-April, followed by a gradual decline to 11.4K by the end of the quarter.
FINAL FANTASY BRAVE EXVIUS
This game experienced a steady revenue stream, starting at $77.3K at the end of March and maintaining figures around $70.4K by the end of June. Downloads fluctuated slightly, with a high of 1.6K in early June and a low of 979 in early May. Active users remained relatively stable, averaging around 4.5K to 5.2K throughout the quarter.
DISSIDIA FINAL FANTASY OO
Revenue for this game remained consistent, with weekly earnings hovering between $15.7K and $31.4K. Downloads saw a slight decline, from approximately 1K at the end of March to around 612 by the end of June. Active users also showed a steady trend, with numbers fluctuating slightly between 1.3K and 941 throughout the quarter.
Final Fantasy XV: A New Empire
This game exhibited stable revenue figures, starting at $70.3K at the end of March and maintaining around $53.5K by the end of June. Downloads were relatively low, ranging from 446 at the end of March to 360 by the end of June. Active users started at 6.7K and decreased to about 5.1K by the end of the quarter.
FINAL FANTASY VII
Revenue for this game was modest, peaking at $1.1K at the end of June. Downloads were consistently low, ranging from 221 at the end of March to 203 by the end of June. Active user data was not provided for this game.
For more detailed insights and data on these and other mobile games, visit Sensor Tower.